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Ahad, 10 April 2011

Firefox 4 dah keluar, dah cuba?

Super Speed

With faster start-up times, rapid graphics rendering and improved page load speed, Firefox 4 is full of major performance improvements you’ll notice instantly. From integrating Compartments and more efficiently managing JavaScript objects to supporting ECMAScript5 and building the brand new JägerMonkey JavaScript engine, we’ve been working hard under the hood to make this the most powerful Firefox ever.


Kraken
Firefox 3.6 14,293ms
Firefox 4 5,072ms

Fx4 - more than 3.5x faster!

Sunspider
Firefox 3.6 620ms
Firefox 4 206ms

Fx4 - more than 3x faster!

v8
Firefox 3.6 733
Firefox 4 5189

Fx4 - more than 6x faster!

Crash Protection

Firefox provides uninterrupted browsing when there is a crash in the Adobe Flash, Apple QuickTime or Microsoft Silverlight plugins. If one of these commonly-used plugins crashes or freezes, it won't affect the rest of Firefox. Instead, you can simply reload the page to restart the plugin and try again. Learn more about plugins.

Learn more about Firefox’s performance.

Real World Performance

Having a super fast JavaScript engine is definitely important, but since those changes are often measured in milliseconds sometimes what matters even more is the way the browser feels when you’re actually using it. That’s why we’re constantly optimizing Firefox to be great for the way you use the web – things like making new tabs open up more quickly, or having the Awesome Bar provide results even faster. In the end, it’s about getting you where you need to go as quickly and easily as possible.

3D on the Web

WebGL brings 3D graphics to Firefox, opening the door for developers to create vivid games and new kinds of visualizations and experiences for the Web.

This video requires a browser with support for open video: or the Adobe Flash Player. Alternatively, you may use the video download links to the right.

Hardware Acceleration

Experience super-fast graphics acceleration of video and Web content with a new layers-based graphics system that takes advantage of Direct2D and Direct3D on Windows and OpenGL on Mac.

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